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Recognizing Patterns's avatar

Mark, this is the cleanest articulation of the shift I've been tracking with studios building for 2027.

Era 3 isn't just "community matters." It's that advocacy has to be designed into the product from pre-production. The studios I work with who understand this are building Discord communities 18 months before launch, shipping Early Access as community infrastructure, treating mod tools as product features not marketing add-ons.

"Community isn't just something that forms after a game is successful, it's actually one of the things that produces game success in the first place" that's the diagnostic question we're all dealing with in the industry wiht the calendar chaos we've dealt with as of late. If you had to delay launch by six months, what happens? Era 2 thinking: momentum dies, marketing spend wasted. Era 3 thinking: community keeps building, launch becomes an event in the community not the reason for it.

Gen Alpha's already operating in Era 3 by default. They collaborate to grind, mock FOMO tactics, route around extraction mechanics. They're not responding to personalized targeting. They're responding to tribal belonging and peer verification. The games winning them over are the ones where advocacy is baked into the loop.

Curious about your Era 4 thesis on AI intermediaries. Gen Alpha grew up in algorithmic feeds. They already understand how to game recommendation systems. If AI becomes the discovery layer, they'll figure out how to route around that too.

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