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Highguard: Perception Becomes Reality
When the biggest stage in gaming creates a vacuum that the internet is only too happy to fill with vitriol.
Feb 1
•
Mark Sargeant
1
1
January 2026
The Power of One: Why Your Game Needs a Muse
How focusing on a single, ideal player accelerates decision making and solves the “beige” game problem.
Jan 25
•
Mark Sargeant
6
2
1
The Three Eras of Game Publishing and Why Advocacy Often Wins
With 50 games being released on Steam every day, it’s becoming increasingly harder for new games to stand out.
Jan 20
•
Mark Sargeant
7
3
2
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